Green Leaf 08
Available Maps
This material comes with texture maps for two different workflows: Metalness/Roughness and channel-packed. Below you can see which texture maps are included for each workflow.
Consult the learn section to find out how to use the textures in your 3D software. A video explaining what all the different maps do will soon be released on the YouTube channel.
Metalness/Roughness
Ambient Occlusion | front
Base Color | front
Height | front
Normal (DirectX) | front
Opacity | front
Roughness | front
Ambient Occlusion | back
Base Color | back
Height | back
Normal (DirectX) | back
Opacity | back
Roughness | back
Channel-packed
Base Color | front
Normal (DirectX) | front
NormHeight | front
NormRough | front
Base Color | back
Normal (DirectX) | back
NormHeight | back
NormRough | back
PBR Texture Creation Tutorial Series
I'm currently working on a tutorial series that teaches you how to create your own PBR Textures. Subscribe to the YouTube channel or join the mailing list to get notified when the first video is out.