Highway Road Cracks 01
Tiling Preview
This tiling preview uses a low-res version of the texture
Available Maps
This material comes with texture maps for two different workflows: Metalness/Roughness and channel-packed. Below you can see which texture maps are included for each workflow.
Consult the learn section to find out how to use the textures in your 3D software. A video explaining what all the different maps do will soon be released on the YouTube channel.
Metalness/Roughness
Ambient Occlusion
Base Color
Height
Mask
Normal (DirectX)
Roughness
Channel-packed
Experimental
Base Color
Normal (DirectX)
NormHeight
NormRough
PBR Texture Creation Tutorial Series
I'm currently working on a tutorial series that teaches you how to create your own PBR Textures. Subscribe to the YouTube channel or join the mailing list to get notified when the first video is out.